Born from a common work between
Cshool and
Taki Corporation, Bobsledding is a 2 players bobsled game. It was presented at
dotfest event in Tokyo. The game is playable with two Iphone hidden in controllers inspired by
little bits.
Because of the small size of the team, I was involve in all aspects and decisions. My role was mainly to use Unity3D physics to have a consistent bobsled behavior, implement the UI and items, add characters animations, unsure the quality of the final version. The game architecture is based on the UniRx pluggin for Unity (see
reactive programming).
Credits:
Daiki Iwamoto (Developer) ,
Takafumi Matsunaga (Graphic Designer) and me.